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| A redstone fence gate "Permittivity" style http://mail.steveshipway.org/forum/viewtopic.php?f=45&t=9412 |
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| Author: | howlington [ Tue Sep 22, 2015 8:53 am ] |
| Post subject: | A redstone fence gate "Permittivity" style |
Built from this video https://www.youtube.com/watch?v=EGNL7Y9zbo0 File comment: Redstone Fence Gate Mk. 1 Downloaded 829 times This is a redstone Fence Gate. Here is a standalone build. Later on it will be part of a castle gate. (see how_wallbigCP.cfg in Wall Big Mk. C thread) File comment: The build redstoneFenceGate.jpg [ 130.55 KiB | Viewed 9597 times ] |
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| Author: | stevesh [ Tue Sep 22, 2015 12:12 pm ] |
| Post subject: | Re: A redstone fence gate "Permittivity" style |
You might want to remove the grass and dirt blocks from the plan, and make the initial CALL at a -ve Y offset so it spawns with the gate at ground level? I'm also not 100% sure, but you may need to include air blocks in the plan for the redstone to work around some corners when going up. This looks like a very clever use of pistons. If using MC1.8.x then you could do it using a chain of delayed-action command blocks to set areas to fence or air to give the illusion of movement (like MCdungeon does it now) |
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| Author: | howlington [ Tue Sep 22, 2015 8:38 pm ] |
| Post subject: | Re: A redstone fence gate "Permittivity" style |
This model is for those who would want to use them further in their builds. The changes you suggest: - cobblestone platform instead of grass (so redstone doesn't fall off if built in the air - air "bubble" around the redstone circuits (indeed it was quite harmful for this machinery to be mindlessly sunken into the ground) - sinking the gate so it is on the ground level (ground = where the builder is standing at the time of build) - this was done in 1.8 but it should also work in 1.7.10 (need to test it) are implemented in the ready made gate for the Big Wall Mk. C, the plan name is how_wallbigCP.cfg The other principle like in McDungeons might be as another plan. I'm just trying to put together building blocks of medieval elements at the moment. There is a lot of inspiration out there. The goal might be as you suggested to generate a whole medieval city. That might be easy on a flat surface, but will be a challenge on "real" minecraft terrain. |
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