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This updated version has a crew. It also has randomised chest contents, and a second rarer form which is a trader - plain sail, not a pirate flag, and villagers instead of zombies as the crew.
The public plans are 'ship' and 'ship_trader'. These do not have crew (you can uncomment the line in the blueprint if you want).
The auto plans are '_ship_auto' and '_ship_auto_trader'. These do have crew, and are set with fairly rare autogen frequencies.
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File comment: Version 2 of the ship
ship.cfg [55.68 KiB]
Downloaded 770 times
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_________________ Steve Shipway UNIX Systems, ITSS, University of Auckland, NZ Woe unto them that rise up early in the morning... -- Isaiah 5:11
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